Starsector diy planets. • 8 days ago. Starsector diy planets

 
 • 8 days agoStarsector diy planets  go inside any solar system and bring up console with ctrl+backspace (need console commands mod for this) and paste and enter this : Code

Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. make it habitable, add water so it becomes fertile. MrSpacePirate • 2 min. I’m sure all those damaged Ordos. 0. Bit of a shame tbh, its terraforming items. The second war was a mostly conventional conflict fought without major use of AI weapons systems between TT and Hege. It really was. That movie was the shit. 51K subscribers in the starsector community. d Industrial Evolution v-3. 2D RPG/Trade/Fleet Combat Game. Worlds of interest: HEGEMONY SPACE - NARAKA SYSTEM (rightmost core worlds) Has a hazard 75 Terran world! Turns out the Core Worlds do have some randomized spawns. But yeah, editing planets is an eyesore, especially if you don't know what values are what (planet radius, orbital distance from parent, planet angular offset, orbital. It's in modded only, Nex or Starships Legends iirc. Open the save in notepad++, search for the planet name. r/starsector. You don't colonize system with only one planet. Terraforming and Staion Consteuction is the better terraforming mod between it and DIY Planets, A New Level really helps the endgame along, Flux Reticle and Leading Pip should be vanilla with how good they are, WhichMod really. Just select the planet you want, then ctrl backspace, and type "addcondition noatmosphere" and "addcondition volatilesplentiful". Also look into expanding the Ram usage of Starsector or making it run on Java 8, there's some YouTube tutorials and on this subreddit + Starsector forum. 2D RPG/Trade/Fleet Combat Game. 0 coins. Advertisement Coins. I've bolded one of the planets below. java located in datascripts. MtnMaiden • 22 days ago. You also get 3 special. Last edited: Jun 23, 2022. 1 industrial evolution 2. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. Massive Solar Collectors are from Shadowyards, and colonising abandoned stations is from boggled's terraforming mod. 95aDownloadDownload (0. It is a cemetery for the satellites and space stations. This mod significantly expands the variety of systems and planets you'll encounter while exploring. Gas Giants are low on volatiles, but this can be bumped up with a special item. 47K subscribers in the starsector community. Look in a ring around the core worlds. go inside any solar system and bring up console with ctrl+backspace (need console commands mod for this) and paste and enter this : Code. After that, select the industry you want to build. Define whether you want to build any advanced industry (0 by default, no planet has modifiers for advanced industry, leave blank if not build) Decide if want to install any artifact from the dropdown list Update Notes: Ver 1. ago. 0 Post published: December 15, 2022Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race,. It also includes endgame methods for. 48K subscribers in the starsector community. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture,. /data/config/". Planet type transformations (and the EUTECK) will be back in a future update once I’ve reworked the system to be worthwhile in 0. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. Re: [0. Premium Powerups. 91 update. So the two terraforming mod won't interfere with each other even both terraforming functions are active? Good to know, thanks. 1 Fleet Size by DP 1. Cryosleeper got nerfed too this patch since size 6 planets are max and really easy to get to. Failed to execute command "addofficer aggressive 6" in context CAMPAIGN_MAP. You can remove any condition with the right items. 50K subscribers in the starsector community. However DIY planets only seems to allow terraforming of volatiles, organics and farmlands. 13. This doesn't happen when the structures are still building so this would be the only time you could install the. 1 rock is enough to use the genesis, you dont need a asteroid belt. I think it should be mentioned in description of both mods. 16. This label is then called elsewhere such as starmap. Hypershunt tap. let's just say there was a controversy of the modder installing an iplogger in the mod, and i refuse to touch his mods ever since. Comrade_Bobinski • 1 yr. Played through all the way to the end of that storyline and for a whole cycle after the end. I used the DIY Planets mod and like 99% of it. One is not better than the other. It's nearly impossible to make more than the tiniest of changes without corrupting something. Seeker - Unidentified Contact: closest I've found to starsector alien ships. Could someone please help? Scarred spacer always shows up for me. ago. Okay , soooo. Also the items dropped by the mod inflate the colony item drop list so you will get a lot of useless roll drops when looting. It's time for more Starsector, this time in the most difficult run I've done so far. Slap Alpha cores on every colony. ago. You can disable all of TASC terraforming content to use it with DIY but i'd just use TASC solely and drop DIY. e. 1 MagicLib 0. For the cost of 1 (or was it two?) story points, 2000 domain-era artifacts (New. r/science. That will enable you to use the hypershunt tap to give colonies within 10LY an extra industry. it conflicts a bit with "terraforming and station construction" but it's an easy fix. I had an issue where the game would progressively have memory leaks and start lagging/stuttering, been running. 4. e. Build solar arrays on cold planets or shades on hotter planets and install the core on that, it'll allow the process to finish. 2d HMI 0. Reimos_Drevon • 1 hr. DIY planets also floods the lootpool with terraforming items and makes getting colony upgrade items very difficult. 1. 378 votes, 45 comments. I try to keep new factions out of my game and only add ships. It used to be called Starfarer. 9. 95a] Grand. Don't think you can change tundra to frozen even in DIY planets. Thus I destroyed each and every fleet of them I had seen. The file is: "SectorGen. 9. Adds 69 system backgrounds, 40 planet types and 14 uncommon or unique planetary conditions that can make or break a colonization candidate, as well as a few new ambiance sounds for different terrain types. . And it is time to make a colony guide. I know, it sounds dumb, and it is dumb. 5 Which file and lines should I be editing, wheter it's from one of mod settings or Config file inside Starsector-core/Data of base game?Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Go to starsector r/starsector. bkp files. I got into Starsector a few weeks ago and played 20+ hour already. It's also. A lot of things have changed, that effect colonies in starsector 0. This mod significantly expands the variety of systems and planets you'll encounter while exploring. Note your colony has to be 10ly of the main hypershunt for it to work and also adds a a demand for transplutonics. 1. As a lone pilot for the Roider Union, life is already dangerous as is. r/starsector • Follow-up of the Work-In-Progress UAF cosplay, This the last photos made on Sunday in duo with my friend wearing a different LED helmet, the lighting was slightly different. I just started to play with mods and have the QoL mods and Nex but want to add more faction and ship mods. it's either DIY Planets or Terraforming and Station Construction, he din't specify which mod he is using Reply reply more reply. And cryovolcanic should work fine if "cryovolcanic" is passed in for the type. Also it allow you to install the mining-thing item. 95aDownloadDownload (0. 1. 10. For anyone having trouble finding Items or Scarred spacer. lang. You can do that without mods by going to the settings file (Fractal SoftworksStarsectorstarsector-coredataconfigsettings. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. DIY Planet terraforming and more: Adds the abilty to terraform planets and more. I've tested out some mods that could sweeten up my colony game and tried some for compatibility. Improved Rotary weapons makes a few weapons look better. There may be a few that you have to worry about and those are in the scope of total game conversion. . Titan AE. v1. Arranging holidays in an embrace with the Starsector is priceless. Second, Non-core systems (excluding Nebulas due to engine limitations) are hidden from the hyperspace map, and must be seeked out by the player. Tbh I would just edit the save file to set an already existing planet up with all the conditions and modifiers you would want. Participants control telescopes in the CfA’s MicroObservatory Robotic Telescope Network through their web browsers, using them to locate potential exoplanets without having. 6a Deluxe Player Flags Diable Avionics 2. It has two modes: Scrolling (default) and Pages (legacy). An in-progress blog post is available at dev blog post. 95. coli to produce carbonic anhydrase, an enzyme isolated from extremophiles that live around hydrothermal vents. 0zzz Fleet Action History Fuel Siphoning 1. A. Agriculture is a trade and technology as old as civilization itself; for thousands of cycles Humanity has harnessed the power of natural, modified, and artificial biological machines for sustenance. captains and officers), and 3,020 names for stellar objects (i. Or stellar reflector arrays. There are 2 layers of colony defense: fleets and planetary defense. Cryosleeper was also nerfed in that they demand 10 organics, and if you can't meet this demand they have reduced efficiency. 4. Key words are 'bountiful' 'ultrarich' and 'plentiful'. Planet type transformations (and the EUTECK) will be back in a future update once I’ve reworked the system to be worthwhile in 0. On the one hand, that's 360k credits. Elevate your Starsector gameplay with the [0. captains and officers), and 3,020 names for stellar objects (i. Tahlan shipworks: Pretty sweet ship/weapon pack. I think that with industrial evolution, you can eventually build a senate which can remove decivilized subpopulation from a planet as well as other stuff. It used to be called Starfarer. DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. 95a] Modified Industry Requirements v0. If you have DIY planets installed, after you beat the hypershunt you’ll unlock a blueprint to craft a tap. DIY planets and terraforming and station are incompatible unless you go into files and turn of terraforming in terraforming and stations. DIY Planets – Terraforming and more! Mod, the choice for serious players seeking advanced features and customization options. Never forget Hanan Pacha. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. starfarer. Litigation over whether this device is of inherently unsafe design or. When you have one in your fleet and go to an asteroid there's an option to create a planet from all the asteroids in that asteroid field/ring. TASC adds use for ruins past first few tech. Author: Seraphi. Cryovolcanic worlds can go as low as 125% hazard rating if you have an orbital lamp, and they can have plentiful volatiles + abundant ore + abundant rare ore. It used to be called Starfarer. Coronal Hypershunt within 8. 14 Fuel Siphoning 1. Every system usually has at least 1 stable point, and if you need another, you can create it. 1a] DIY Planets - Terraforming and more! Recently used Cometary Capture Infrastructure on a desertic world (unknown skies). With the base settings, there is a 10% compounding upkeep penalty for every structure above 12 - this can be adjusted or disabled, check the FAQ. One or two on a planet's orbit would make it have a jump point relatively close at all times, rather than spending a week on. It used to be called Starfarer. 95. You can basically do the same with DIY planets but it’s not the same. 0: One set-up plan allows a maximum of five planets, which is the maximum players can get WITHOUT alpha coresThis page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. captains and officers), and 3,020 names for stellar objects (i. Looking for crappy worlds that might be great after a few years work (and millions spent) is a new kind of fun. 3) Flux Reticle, QoL mod, no game changes 4) Gladiator Society, Extra content mod, no real game changes here either 5) Logistics Notifications, QoL332 votes, 27 comments. 14, for Starsector 0. That is from DIY Planets. CryO03 • 1 yr. The Rift Generator basically allows you to teleport the planet to a different system. That sounds like a hella good idea for a mod. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you! Yes this one. 95a] DIY Planets – Terraforming and more! Mod, the choice for serious players seeking advanced features and customization. Titan AE. Its cheap and costs you almost nothing to do. EITHER "Terraforming and Station Construction" OR "DIY Planets Terraforming and more" I liked TaSC more before the 0. I've grown fond of this combat ring/star type of abomination. Diy planets: kind of like an extension to teraforming and station construction; adds more teraforming options Detailed combat results: maybe not the most useful in terms of gameplay, but it's cool to see how ships perform I'm combat in a spreadsheet like format. 95a] DIY Planets - Terraforming and more! « Reply #385 on: September 02, 2023, 12:43:11 PM ». 95a. [ 0. Safe operation requires prodigious quantities of volatiles. 95a] DIY Planets - Terraforming and more! « Reply #366 on: June 03, 2023, 07:42:25 PM ». Join. bkp" from the other two. It shouldn't crash, but to remove menu entry from planetary management screen you can change settings of TASC to disable it's terraforming features in favour of DIYP. Players who don’t like the new 0. Download, changelog, compatibility, and feedback from the forum community. It also includes endgame methods for transforming asteroid fields into planets and gas giants. In Sindarian Culture, this is indeed considered a dick move. e. After that, select the industry you want to build. . Problem is, I find both mods to be very interesting, each adding things that the other doesn't have (for example, yours can remove some conditons given by. 14, for Starsector 0. r/starsector. The bar quest the mod adds always gives at least 1, sometimes you get 2 or a colony item, and you can salvage afterwards for a chance of another. 95a] DIY Planets - Terraforming and more!Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. Where earth is destroy by a blue alien and a ship escape with all earth seed,animal dna , knowledge and has the capability to build a planet. 0. i just use diy and ind evo and terraforming and station construction for this, if this planet is in a system with a very hot planet with metal and rare metal resources along with no atmosphere then this could be. Candelestine • If you've got console commands, you can use them to create and customize your own planets. 9. Recommended mods. 95a. Re: [0. Second probably Terraforming and station construction from bsomethingcantrememberhisname. Pretty spooky in battle but I generally don't know much about them in game Tahlan shipworks: adds a load of ships and weapons, plus the mega pirate faction. Instead you get tonnes of one-use terraforming items. Just wrote this for someone in the unnoficial discord & they pointed out that it'd be helpful for this thread -. Allows a planet to have a normal day/night cycle. 6. Some prefer Vayras mod whatsitsname which works well with it. 95a] DIY Planets - Terraforming and more! « Reply #212 on: July 09, 2021, 07:01:10 AM » Stellar Mirror and Distributor are. The Unofficial Community Discord - the most active Starsector community. It used to be called Starfarer. Additionally, Nexerelin, either DIY Planets or Terraforming and Station Construction, and Starship Legends are all really good. Colonies were added in version 0. ticktockbent • 1 yr. It's recommended to field at least ~45% worth of salvage bonuses to increase the amount of Fuel and Supplies you salvage while exploring. Derkadur97 • Welcome to DOOM Incorporated • 2 yr. luckily the size of your colony won't go down, so after the colony goes up a level you can turn hazard pay off and enjoy some. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. Re: Mod Index (Categorized) Each mod comes in a zip or rar archive file. . Hyperdrive. There are no libraries or dependencies for this mod, but if the mod version and Starsector version are not compatible that could cause a crash on startup. haven't heard of any major bugs with these, but do keep a backup of your save just in case something goes awry. It introduces: BaseModPlugin, Global, PlanetAPI,. 0. Hi! I developed a web app that Starsector players can use to experiment with different colony builds and find good planets to colonize. It introduces: BaseModPlugin, Global, PlanetAPI, SectorAPI. though. And then there is an item for the super computer called an RTX something (like as a joke), but it increases income more and spreads it 12LY. 2D RPG/Trade/Fleet Combat Game. He can be met once the Player is Level 5. All planets are in the same system. If that doesn't work, type in "help" or "help conditions". 0 coins. and then make the stellar mirrors orbiting your planet like eventide did. It removes crew and what not from your inventory ( so watch out for crew understrength if you dip too much. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. I used the DIY Planets mod and like 99% of it. I'd say read both descriptions and figure out whichever you prefer if you just want to use one. 1. Some of the Faction mods might be too much (HMI is a huge megamod, for example), but Industrial Revolution and DIY Planets would add some serious capability to Humanity. Planet B needs volatiles for the fuel, and it produces drugs from refining. Mods. - Extras: - cryosleeper, coronal hypershunt, two. Personal Contacts. The author says the terraforming function in TASC should be turning off if also want to use DIY planet. Larger colony size means more mining production. The only thing Starsector would benefit from releasing on steam would be even bigger modsOr allow you to be victorious if you ally everyone, if you want to "win" the game. 95a that adds colony structures and special items to manipulate planetary conditions and create planets, brown dwarfs, and hypershunts. It also lists what would happen if you added or removed another ship like selected one. 1 forge production 1. Advertisement Coins. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. 516. The Core Worlds are the center of Human civilization, and the primary site of conflict within the Persean Sector. Find your character's folder. ai. These custom star systems are configured via a JSON file in this mod's config folder, offering a simpler, code-free way of creating your ideal star system. Starsector was desgined for 32bit so you need to edit a file to use more RAM when. Ruins can be explored for additional ressources/weapons/ship blueprints and more. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. captains and officers), and 3,020 names for stellar objects (i. Both mods are good and add unique stuff, DIY Planets is more vanilla friendly, you needing artefacts to complete terraforming projects. . Here I will explain the rest that I have struggled with when creating my own star system: * First thing you see in the plugin file is this. It'll take a while for it to become profitable, but with a. And one faction that can [REDACTED]. A colony can serve many purposes: they can produce goods for the player to take at just-under open market. You. This mod significantly expands the variety of systems and planets you'll encounter while exploring. 95a as well as a fresh one that was just created in 0. That's like 80% of what you need for colonies, all on a non-habitable planet. A minituarized, variable-output fusion reactor capable of providing ample light and heat to a planet. To install the mod, simply download the . A mod for Starsector 0. 0. 95a] DIY Planets - Terraforming and more! Klokinator Ensign Posts: 39 Re: [0. The Starsector Wiki - a repository of useful information on vanilla content as well as home to many modding tutorials. Diy planets: kind of like an extension to teraforming and station construction; adds more teraforming options. very easy to make super-systems with multiple profitable colonies. It used to be called Starfarer. The patrols will also attack enemies and investigate cargo pods. -Wildlife Exploitation replaced by Mesozoic Park industry. Those are some of my must haves along with Nexerelin. Yes the mod does allow the player to construct coronal hypershunt. DIY Planets - Community Edition by Kentington & FluffyRabbit [0. 1a)DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. can run either or both, just go in and disable the conflicting features in either's config. Total DLs. It used to be called Starfarer. Gul_Akaron • Benevolent Overlord • 2 yr. 0. Go to the local bar at each planet, and talk to the "scarred spacer". Advertisement Coins. Quote from: Elijah on April 20, 2017, 03:42:10 AM. e. Where earth is destroy by a blue alien and a ship escape with all earth seed,animal dna , knowledge and has the capability to build a planet. Members Online. 13. So agents are useful from start to end of the game, though when you arrive at the end game you usually can get whatever you want trough power anyways and should start a new one, trying out different mods as an example. 1 rock is enough to use the genesis, you dont need a asteroid belt. ago. Download. This tutorial explains the very basics of adding and modifying planets in Starsector. You can do this from a distance. this IS a bad naming convention. Failed to execute command "addofficer aggressive 6" in context CAMPAIGN_MAP. I also changed my doctrine to reduce ship quality - it's still 98% chance of 0 dmods on the picture. Lots of special items that enhance industries are locked to a specific type of planet, and some others have significant negative effects if used on specific types of planets. I am using the newest version of Console Commands, running 0. Threats and treasures are scaled for an endgame player, so be well-prepared before you venture Beyond The Sector! Beyond The Sector is safe to add to existing games. Some gas giants have atomsphere and doesn't list it on the top right. cassandra112 • 2 yr. These three are already functional, and I plan on adding many more. ago. AdvancedGunneryControl - Allows you to customize how your weapon groups behave on auto-fire, with various modes. Colonies were added in version 0. 89%. Evolution by SirHartley [ 0. I mean, there is one way, but you're gonna need a decent combat fleet, and a shit ton of marines. 3i QoL Pack 1. captains and officers), and 3,020 names for stellar objects (i. There even is a way to build an entirely new planet in a system but I have yet to try it. 95a suppression mechanic and prefer the old-style system are encouraged to check out the DIY Planets mod. 95a] Beyond The Sector - Endless Randomized Systems. Terraforming and Station Construction is the mod you’re looking for.